![]() ![]() It's not for anyone other than it's creators. Still, the beauty of Dwarf Fortress IS that it doesn't care about the UI. Approach it like a software development tool, or a Linux server and it becomes a little less daunting, especially as all the letters are on the screen for quick reference, rather than in a man page. Treat the experience more like playing with some sort of odd micro-kernel in a VM, with tools for poking and probing it. ![]() But thanks to dozens of radical tools, you, too, can turn your fortress into a 3D, moving world. It really is a matter of putting in the hours. Just look at Unix History repository here for example: - I think there's immense long term value in preserving this kind of archival history.Īnything worth doing takes a lot of work, and Dwarf Fortress is no different. ![]() imagine in fifty years historians wanting to analyze the project's history, it would be so much more useful to have a granular history instead of just a blob of files scattered across thousands of directories. Second, it's a loss of historical record. I can't help but think that first, it's a bit dangerous way to work, all "past, current and future" state of the project is only in his head and if he happens to become indisposed, the project is very very likely to die (though I suppose there would be hardcore fans willing to reverse engineer it). In an interview I read, Tarn said something to the effect of that "he was not interested in learning about version control and it would just be a distraction that would take away time from the important work, since the way he works has worked for him for many years". I know they don't want to open source it, but I wonder if they would be amenable to having a volunteer who would help organize and push the code into a version control system hosted on their private server. ![]()
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